- Their infantry, Special Forces and outlaws ignore walls.
- Caravans produce more money when trading wood for gold
- Can have as many dictators as they have houses (max 10)
Drug Dealer- Fast outlaw units that produces money when it is idle
Hp- 120
Armour- 40% vs ranged and 25% vs melee
Damage- 10 r (x 3 vs outlaws and citizens) 20 m (x3 vs outlaws and citizens)
Range- 12
Speed- 5.5
Notes: Produces .05 gold per second after idle for 10 seconds. When in 5 range of an enemy house they steal .1 gold for the enemy per second rather than producing .15 gold a second.
Coyote- A slaver unit with a twist
Hp- 50
Armour- 10% R 10% M
Damage- 5 m (x 2 vs citizens)
Speed- 5.5
Notes- Like a normal slaver it takes enemy units. But unlike a normal slaver rather than turning a unit into a slave when it kills it, the coyote can also kidnap citizens just by being near them long enough (10 seconds+ hp of citizen/5).
Jaguar Warrior- An ancient class of Knights that was reborn as the highest ranking in the army.
Hp- 275
Armour- 55% R 45% M
Damage- R: 25 Accurate(x2 vs Infantry) 5 Automatic, 30 M
Range- Automatic (10) Accurate (22)
Speed- 5
Notes- They have 2 ranged attacks styles Automatic (Rate of Fire .5) and Accurate (ROF 3)
Eagle Knight- Another Ancient Class of Warriors. Highest Police Ranking
Hp- 250
Armour- 69% R 31% M
Damage- R 15 (x4 outlaws, x3 vs Spies [doesn't Stack, spy having preference]) M 10 (x2 vs outlaws)
Range- 15
Speed- 4.5
Cartel Stronghold- Unique Building, trains outlaw units and acts as a fortress.
Hp- 1500
Damage- 50 R, 10 M
Range- 30
Notes- Has a ROF of 5 for R and 2 for M
Wonder- Temple of the Sun. A temple of the Aztec Civilization, it was learned that during the Crisis of 2012 that the Pyramid of the Sun was a giant solar panel. With this wonder you produce 10 energy a second and all solar panels are enhanced.
Units-
Infantry- Soldier, Machine Gunner, Assault Trooper
Calvary- Bikers
Armour- Armored Cars
Special Forces- Jaguar Warrior, Spy
Outlaws- Drug Runner, Coyote,
Police- Eagle Knights, Squad Cars
Civilian- Villager, Dictator, Caravan
Ships- Fishing Ship, Speedboat, Ocean Liner, Battleship
Flying- Scout balloon
Buildings-
House, Dock, Stronghold, Factory, Police Station, Civil Center, Airport, Barracks, Academy
Summary- The Mexicans, when used right can gain lots of money fast. Their Jaguar Warrior acts as both a Sniper and an Assault Trooper, greatly helping them. Their lack of Calvary makes it tough to raid the Enemy but with proper use of their outlaws you can impede the enemy economy quite well. Not the easiest civilization. Oh yeah, use your extra dictators.
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