- Buildings are built much faster
- Balloons and gliders have double hp
- Towers have +1 shot per advancement
Navy Seal- Powerful Special forces trained from boats
Hp- 250
Armour- 57% vs Ranged, 35% vs melee
Damage- 35 r sniper (x2 vs infantry), 15 m normal
Range- 35
Speed- 5.5 (normal), 3.5 (water), 4.25 (sniper)
Notes: Are produced from battleships, amphibious vehicles, and speedboats. Can swim.
Green Beret- Powerful Special Forces that act as efficient saboteurs
Hp- 275
Armour- 50% r, 45% melee
Damage- 27 r, 25 melee (x3 vs Spies)
Range- 20
Speed- 5.75
Notes: Are stealthy when not attacking or detected. Have chance to instantly kill if they attack melee on the first hit, while stealthy. Can lay mines, see stealthy, dig trenches, and place explosives next to buildings (75% of current hits).
Boot Camp- Unique building. Your infantry (and special forces) can be garrisoned into this building and then have certain stats trained at the cost of resources. When done, they will be damaged.
Wonder- Lincoln Memorial. A tribute to a president who freed the slaves. With this wonder, all slaves across the map are freed and join your side. No slavers or new slaves can be made. When a currently existing slaver captures a unit, it instantly goes to you. Also metal costs are 10% less.
Units-
Infantry- Marine, Machine Gunner, Soldier
Armour- Armored Car, Tank
Special Forces- Spy, Green Beret, Navy Seal
Police- Squad Car, Counter Espionage Agent, Police
Civilian- Villager, Caravan, Senator, doctor
Ships- Fishing Ship, Speedboat, Battleship, amphibious vehicle, submarine
Flying- Attack Balloon, Dirigible, Hang-glider, Assault Balloon, Bombardier
Summary- These guys are defensive. Their towers can be really powerful later on so use them. Also don't underestimate their navy or air force. Their air force is the largest in the game, and with amphibious vehicles and marines, they can launch a powerful beach assault. and don't forget their special forces. With Seals to back up your marines, Berets to assist your troops in wreaking havoc, and your spies to spy, their special forces can be menacing. Finally, the boot camp can be a life saver if you can expand the resources. There is nothing like a seal with bonus range because of target training, or a soldier that can atcually hit an opponent.