Saturday, January 9, 2010

WW3:NSW- Civilization Spotlight United States

United States Bonuses:
  • Buildings are built much faster
  • Balloons and gliders have double hp
  • Towers have +1 shot per advancement
Unique buildings and units-

Navy Seal- Powerful Special forces trained from boats
Hp- 250
Armour- 57% vs Ranged, 35% vs melee
Damage- 35 r sniper (x2 vs infantry), 15 m normal
Range- 35
Speed- 5.5 (normal), 3.5 (water), 4.25 (sniper)
Notes: Are produced from battleships, amphibious vehicles, and speedboats. Can swim.

Green Beret- Powerful Special Forces that act as efficient saboteurs
Hp- 275
Armour- 50% r, 45% melee
Damage- 27 r, 25 melee (x3 vs Spies)
Range- 20
Speed- 5.75
Notes: Are stealthy when not attacking or detected. Have chance to instantly kill if they attack melee on the first hit, while stealthy. Can lay mines, see stealthy, dig trenches, and place explosives next to buildings (75% of current hits).

Boot Camp- Unique building. Your infantry (and special forces) can be garrisoned into this building and then have certain stats trained at the cost of resources. When done, they will be damaged.

Wonder- Lincoln Memorial. A tribute to a president who freed the slaves. With this wonder, all slaves across the map are freed and join your side. No slavers or new slaves can be made. When a currently existing slaver captures a unit, it instantly goes to you. Also metal costs are 10% less.

Units-
Infantry- Marine, Machine Gunner, Soldier
Armour- Armored Car, Tank
Special Forces- Spy, Green Beret, Navy Seal
Police- Squad Car, Counter Espionage Agent, Police
Civilian- Villager, Caravan, Senator, doctor
Ships- Fishing Ship, Speedboat, Battleship, amphibious vehicle, submarine
Flying- Attack Balloon, Dirigible, Hang-glider, Assault Balloon, Bombardier

Summary- These guys are defensive. Their towers can be really powerful later on so use them. Also don't underestimate their navy or air force. Their air force is the largest in the game, and with amphibious vehicles and marines, they can launch a powerful beach assault. and don't forget their special forces. With Seals to back up your marines, Berets to assist your troops in wreaking havoc, and your spies to spy, their special forces can be menacing. Finally, the boot camp can be a life saver if you can expand the resources. There is nothing like a seal with bonus range because of target training, or a soldier that can atcually hit an opponent.

Saturday, April 18, 2009

WW3:NSW- Civilization Spotlight Mexico

Mexican Bonuses
  • Their infantry, Special Forces and outlaws ignore walls.
  • Caravans produce more money when trading wood for gold
  • Can have as many dictators as they have houses (max 10)
Unique units and Buildings-

Drug Dealer- Fast outlaw units that produces money when it is idle
Hp- 120
Armour- 40% vs ranged and 25% vs melee
Damage- 10 r (x 3 vs outlaws and citizens) 20 m (x3 vs outlaws and citizens)
Range- 12
Speed- 5.5
Notes: Produces .05 gold per second after idle for 10 seconds. When in 5 range of an enemy house they steal .1 gold for the enemy per second rather than producing .15 gold a second.

Coyote- A slaver unit with a twist
Hp- 50
Armour- 10% R 10% M
Damage- 5 m (x 2 vs citizens)
Speed- 5.5
Notes- Like a normal slaver it takes enemy units. But unlike a normal slaver rather than turning a unit into a slave when it kills it, the coyote can also kidnap citizens just by being near them long enough (10 seconds+ hp of citizen/5).

Jaguar Warrior- An ancient class of Knights that was reborn as the highest ranking in the army.
Hp- 275
Armour- 55% R 45% M
Damage- R: 25 Accurate(x2 vs Infantry) 5 Automatic, 30 M
Range- Automatic (10) Accurate (22)
Speed- 5
Notes- They have 2 ranged attacks styles Automatic (Rate of Fire .5) and Accurate (ROF 3)

Eagle Knight- Another Ancient Class of Warriors. Highest Police Ranking
Hp- 250
Armour- 69% R 31% M
Damage- R 15 (x4 outlaws, x3 vs Spies [doesn't Stack, spy having preference]) M 10 (x2 vs outlaws)
Range- 15
Speed- 4.5

Cartel Stronghold- Unique Building, trains outlaw units and acts as a fortress.
Hp- 1500
Damage- 50 R, 10 M
Range- 30
Notes- Has a ROF of 5 for R and 2 for M

Wonder- Temple of the Sun. A temple of the Aztec Civilization, it was learned that during the Crisis of 2012 that the Pyramid of the Sun was a giant solar panel. With this wonder you produce 10 energy a second and all solar panels are enhanced.

Units-
Infantry- Soldier, Machine Gunner, Assault Trooper
Calvary- Bikers
Armour- Armored Cars
Special Forces- Jaguar Warrior, Spy
Outlaws- Drug Runner, Coyote,
Police- Eagle Knights, Squad Cars
Civilian- Villager, Dictator, Caravan
Ships- Fishing Ship, Speedboat, Ocean Liner, Battleship
Flying- Scout balloon

Buildings-
House, Dock, Stronghold, Factory, Police Station, Civil Center, Airport, Barracks, Academy

Summary- The Mexicans, when used right can gain lots of money fast. Their Jaguar Warrior acts as both a Sniper and an Assault Trooper, greatly helping them. Their lack of Calvary makes it tough to raid the Enemy but with proper use of their outlaws you can impede the enemy economy quite well. Not the easiest civilization. Oh yeah, use your extra dictators.

Sunday, October 19, 2008

WW3:NSW- Civilzation Spotlight Canada

Canada Bonuses-

  • Gain 3 gold and 2 food for every five wood they collect from a tree.
  • Can plant Trees.
  • Villagers have more hp and do more damage, but speak french.

Unique Units and Buildings-

Mounty- Fast Long Ranged Police officer.
Hp-325,
Amour- 30% vs ranged; 15% vs melee
Damage- Ranged(r)- 15 (x5 vs outlaws); Melee(M)-12 (x5 vs outlaws)
Range- 20
Speed- 7 (6 snow, 5 ice)

Hockey Player- Fast on ice, slow everywhere else.
Hp- 220
Armour- 10% vs r; 58% vs m
Damage: M- 22 (x2 vs infantry, x4 vs calvary [atv/snowmobile/dogsled/horse{Includes mounty}/skis/])
Speed- 3.5 normal, 8 ice

Snowmobile- Calvary Type units. Very Fast on snow
Hp- 350
Armour- 15% vs r; 10% melee
Damage: R-20; M-10; Trample(when it hits a unit)-10 Area-2
Range- 12
Speed- 4 normal, 8 snow, 7.5 ice

Villager- Technicaly not special
Hp- 100
Damage: R-10; M-6
Range- 15
Speed- 4.5, 3.5 snow, 2.5 ice

Tree- Unique Building, Costs 50 wood and 20 food. Starts with 30 wood and gains 1 wood per second, up to 200 wood.

Wonder- Wonderful Weather Machine- Can change the weather of the map

(Non) Unique Units- Some of them are unique
Infantry- Solider, Assault Trooper, Hockey Player
Calvary- ATV, Snowmobile
Armour- Tank
Artillery- mortar, howitzer
Special Forces- Spy, Sniper
Police- Police, Mounty, Squad Car, Counter Espionage Agent
Civilian- Villager, trader, Dictator,
Ships- Fishing Ship, Ice Breaker, Battleship
Flying- Scout balloon, Assault Balloon

Summary- The Canadians can gain a lot from gathering wood. Also they do very well in Snowy/winter maps, though not as well in Warm Maps. They can easily fend of an early raid with their powerful villagers. They have trouble against armour though. Also they are lacking a machine gunner unit. Their hockey player can easily counter calvary. Great once they biuld the weather machine, because of something known as a snowmobile/hockey player rush.

WW3:NSW- Resources

The resources in World War 3: The New Swedish Way (WW3:NSW) are wealth, wood, metal, food, and energy. Wealth is used for markets, upgrades, and training units. Wood is used for buildings and some units. Food is used for units. Metal is for buildings. Energy is used for some buildings, improvements and units. Wealth is generated by mining gold caravans and selling things. Wood is from trees. Food is gathered from animals, bushes and farming. Metal is mined. Energy is produced from power plants.

ഖാനത്യന്‍സ് ഖാന്‍ ജര്ഗ്ര്ഗ് ഫുഡ്‌ ആണ്ട്‌ ഗൂല്ദ്‌ ഫ്രം ത്രിഇസ്. ബന്ഖ്‌സ്‌ ആരെ ഒന്ളി അവൈലബ്ലെ ടൂ ദ സ്വിസ്. மொங்கோலியான்ஸ் கேன் ச்றேஅடே ஷீப் அண்ட் ஹோர்செஸ் போர் பூத் பிரோம் திஎர் யூர்ட் பயுல்டிங். న్యూ స్వీడిష్ గెట్ గోల్డ్ వుడ్ అండ్ మెటల్ ఫ్రొం బిల్డింగ్స్ వెన్ థెయ్ దేస్త్రోయ్ తెం.

World War 3: The New Swedish Way

This is a real time strategy game being created by Floppy&Bros. It takes place in the year 2031, when the World is dominated by many empires. It has eighteen civilizations, divided into 6 regions. They are: The United States of America (North America), The holdout of Democracy in North America; Canada (NA), a dictatorship that profited from the Crisis of 2012; Mexico(NA), A Representative Autocracy meaning that each Region sends one person that will join a council with complete power; England (Western Europe), a industrial superpower ; France (WE), might have a bad military but its radio towers are great ; Spain (WE), The Great European dictatorship ; Germany (Germanic Union), the best military power ever to come out of Europe, not counting Russia and New Sweden ; New Sweden (GU),The leader of the Nordic States; Switzerland (GU), A little state that isn't neutral anymore; Russia (Eurasia), Rules most of the Former Warsaw Pact; Mongolia(E), Leads all of Central Asia, East Siberia, and Northern China; Restored Persia (E), Gets the Arabic Peninsula and SouthWestern Asia; China (Asia), Good plastic toys and coal; Japan (A), The last hope for technology after the disaster; India (A), The country leading in Population; The Confederacy of Polynesia (Oceania), Grand ruler of the South Pacific; Australia (O), H';day mate; and Indonesia (O), An extremely large island country. There is weather in this game, along with Random Maps, Multiple Campaings and m ultiplayer. More to come in later posts.

Wednesday, July 2, 2008

Paladin

The Paladin is a military position in charge of the Grand Order of the Silver Sword and the Glorious Youth Association. There is only one at a time and a new one is chosen by the emperor only after the previous one died, retired, was gravely injured, kicked out, disgraced horrendously etc.

Sunday, June 22, 2008

Political Terrorism

Political terrorism is Terrorism for political gain. This includes assassinating/ordering the assassination of government members, attacking or threatening to attack supporters of the government, vandalizing/threatning to government property, rebelling against the government etc. If you do one of these things your punishment will be 2.75 times more severe than it would be if it wasn't terrorism. That means that if you assassinate someone you will be punished 2.75 times more severley than if you murdered them for a non-political reason. If you are ordered by someone else to assassinate someone than you will be punished by the 2.75 rule times the .73 rule (which is used when someone orders you to do something against the law and it is always in effect unless otherwise noted. This is for you Mr Doesn't Understand the Encyclopedia is the Law). That means your punishement will be 2.0075 times more severe than if it wasn't politcial terrorism. If you order someone to assassinate someone else than you will be punished by the 2.75 rule times the 1.27 rule(which is for when you order someone to do your dirty work). That means your punishment as the orderer will be 3.4925 times more severe than if you hadn't commited political terrorism. If you knowingly, willingly, and meaningly threaten to assassinate someone than you will be punished by the 2.75 rule times the .95 rule (for threatning) , unless of course you fulfill your threat in whoch you are punished just by the 2.75 rule. That means your punishment will be 2.6125 more severe than if you hadn't commited politcial terrorism. So yopu get the idea that punishment stack on correct.